

By the end of A Realm Reborn's cycle, a few major cast members and organizations bit the big one, leaving the player without a support structure in the expansion's new lands.

Instead, FFXIV has a whole host of major players for you to occasionally interact with and it's through these characters that the story is experienced. Unlike WoW though, you're not the main focus of that plot. Like Blizzard has been doing in some of WoW's latter expansions, Final Fantasy XIV is heavy on the plot. That may seem unfair to others who are used to being able to tour new areas in other MMOs, but here it makes sense. Yeah, you can't even go sightseeing if you're not up-to-date.

If you started A Realm Reborn, but missed some of the later patches, I have bad news for you: you need to finish the game's primary storyline up to the patch prior to Heavensward (patch 2.5) to even see the new content. Of course, before you can get to all this new content, Square Enix wants to make sure that you're prepared. From the opening look at Ishgard to the Churning Mists or the Sea of Clouds, Heavensward outdoes A Realm Reborn visually, mostly by expanding upward.

When you're cruising above certain areas in Heavensward's new regions, having a PC that can show you everything as the developer intended is worth every penny. Around halfway through my playtime with the expansion, I decided that Heavensward deserved a new rig. The characters are smooth and detailed, the armor is great, the spell effects are amazing, and the level design is still some of the best in the business. That's good enough for some PC titles, but Final Fantasy XIV is bar none, the best-looking MMO in operation today. I was previously playing Heavensward on my old PC that hadn't been updated since 2008. You may be wondering why this review is coming in August, when the expansion itself came out at the end of June. Let's get this out of the way upfront: Final Fantasy XIV: Heavensward is a class act of an expansion.
